For the past two weeks upon completing the Mass Effect trilogy, I just let the apparently very controversial ending to the epic space-opera sit with me until I could fully comprehend how I should react to it. According to an enlightening movement on the internet, I should be outraged at developer BioWare for not providing me with an ending that my (USD) $60 entitles me to.
Don’t worry, for those still in the midst of stemming the Reaper invasion, I will try to keep this post spoiler free.
In an unprecedented announcement, BioWare intends to satiate unrelenting fans with additional in-game content that may provide an alternate ending to the many branching outcomes of the Shepard arc. Developers describe it as “incredibly painful” seeing heavily devout fans of the series unhappy with the outcome of their 5 year endeavour. It’s not exactly clear whether BioWare will address the ending completely or just add some additional context to give players a greater sense of closure to the established ending.
To BioWare’s credit, in a statement provided by Dr. Ray Muzyka (co-founder of BioWare), this is not a move incited by any of the overtly negative feedback attacking their creation and its creators, instead taking only constructive criticisms about the game in order to give closure to players who are disconcerted with their Mass Effects ending. It’s something that as a fan and consumer can appreciate from a company. To BioWare’s discredit, I have lost a little bit of faith in the developers for even entertaining the idea that altering established fiction under pressure is the correct decision. What about the fans who enjoyed the ending and wouldn’t want it to change – which I’d wager outnumber those who are actively trying to alter ME3’s ending.
This is not a move I’m particularly fond of and quite a dangerous move on their behalf – dare I say a ‘dangerous precedent’ set. I can also sympathise with the developers as they’ve been acquiesced into a compromising predicament. The Mass Effect fiction is their intellectual property and gamers (I posit only a minority of gamers out of millions of copies sold, who have actively signed petitions and even alerted the Federal Trade Commission) need to accept that. However this may be an archaic perspective, as the evolution of the social network brings developers and consumers closer, these kinds of moves may seem more pertinent from the developer’s stand-point.
This truly is a multi-faceted debate. It’s great to see developers read, interact and are willing to accept constructive criticism by the community, but it’s really a shame to see a veteran games developer bend to the will of public opinion so easily. It almost suggests that BioWare was fully aware of the possible negative effects that the ending could cause and opted to ship the game regardless – there seems to be a distinct lack of commitment and support of the artists’ integrity that is seething with the possibility of an unethical business model (day one DLC, common!?).
You could also consider that this is BioWare’s game, they can do, change, and manipulate it post-release as much as they want through DLC and as the consumer it’s your decision whether or not to support their decision. Sales figures speak much louder to developers and publishers than any single ranting blog post can.
The most dangerous outcome of this announcement is a precedence set for fans of other titles to pressure game developers to change their story – compromise their artistic integrity. A common argument that will be put henceforth is ‘BioWare did it, so why can’t you?’
Generally when the conversation between developers and gamers hits this level of criticism, developers can address these issues in a subsequently released title – the disadvantage BioWare has is that this is a condemning finality to the Mass Effect fiction (at least for Shepard).
If nothing else, it just shows how devoted fans are to the much beloved series, but consumers need to accept the fact that they are just that, consumers. This is an intricately woven narrative spanning 6 years from a professional games developer, not a fanfic that some obnoxious adolescent mashed together in a darkened basement (I apologise for the stereotype). ‘Haters-gonna-hate,’ and BioWare too needs to man-up and defend their artistic vision.
I’m in no way stating that additional information that will enrich the Mass Effect lore is a bad thing, however I will not be support this action through purchasing additional DLC (unless it also comes with some really cool armour and/or weapon). It’s near impossible to judge BioWare’s future endeavours to rectify this nonplussed issue with any amendments however I’d like to suggest that they don’t stray too far from the Mass Effects roots, or else you’ll feel the furore of the majority of fans raging against developers for tampering with their game.
Despite your philosophical and ideological stance on the issue at hand, come April we will have our concerns answered. For a full review of the controversial title, see my Mass Effect 3 Review.
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In completely unrelated news that I found hilarious is that Final Fantasy XIII-2 will be getting the N7 armour as downloadable costumes. FFXIII-2 has already received Assassin’s Creed costumes and I welcome the Mass Effect cross-over no matter how ridiculous Noel and Serah appear.
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Edit: BioWare has announced that will be be providing players with FREE DLC to expand on the Mass Effect 3 ending. This is not a new new ending, but expanding on the existing fiction. This was probably the only logical solution to satiate all interested parties – those who loved the ending, hated it, or wanted more in terms of closure should be pleased with BioWare’s efforts. This doesn’t necessarily break their regard for artistic integrity (bending to the whims of die-hard fanboys) and change the overall ending, but it’d be interesting to see how the petitioning fans react to this news; happy to have their voices heard or simply insulted as this is a poor effort, patronising the haters?















