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Another article written for Castle Co-Op, a website dedicated to Film, TV, Music and Culture – Published 20-02-2012

I was very blessed to have a short stint with the new entry into the handheld market; the Japanese model of the PlayStation Vita (PS Vita) – unfortunately I’m still relatively uninitiated to receive a sample of the hardware for full-review – but I do what I can.

The PS Vita is the successor to Sony’s PlayStation Portable (PSP) and its second foray into the handheld market. The original PSP – to be generous – was mildly successful in Western Markets that was dominated by the Nintendo DS. Despite this, the PSP had its share of the glory in Japan thanks in part to the Monster Hunter Franchise.

Vita means ‘life’ and Sony has attempted to make an extraordinary all-in-one device to be synonymous with everyday habits akin to your iPhone or Smartphone; seeing the device as a necessity rather than an accessory.

Being an early adopter of the PSP, I definitely noticed through its lifecycle, I was continually disappointed with the static nature of the device in the marketplace. Titles such as Monster Hunter, Metal Gear Solid: Peace Walker, Crisis Core: Final Fantasy VII and Kingdom Hearts: Birth By Sleep were the only real draw-cards that dissuaded me from listing my PSP on eBay. The console isn’t without its merits, but the lack of support was indeed frustrating, thankfully salvaged by the incredible stagnant trickle of titles that was just reason enough to justify keeping my PSP.

Throughout this preview I won’t be chiming in on the debate surround the existence of dedicated handheld gaming in this age – but instead evaluate this existing console for its innovative merits and few unfortunate flaws.

Hardware and Design:

Compared to its predecessor, the Vita is noticeably larger; approximately 20% its size and possesses just a slight heft – compared to the later generation PSP – that shouldn’t induce fatigue after hours of gameplay. The original PSP was never the ideal ‘pocketable’ device, generously titled as a portable system (I mean, yeah – it has a battery). Proudly, the Vita continues that legacy with its overall size and dual analog sticks that protrude out (albeit not by much), betraying the overall sleek aesthetics of the Vita’s body; a sacrifice any gamer would make to get rid of the PSP’s nub. That being said, the grandeur of this device doesn’t end with its size.

Despite its plastic build, when held, the device feels solid with an intuitive User Interface (UI). The buttons and triggers are well tuned and responsive that depress with a satisfying click. It’s obvious the design team at PlayStation were conscious of the build, minimising its profile without sacrificing power or visual appeal with its high gloss finish. Looking back though, it’d be nice to have a portable PlayStation that didn’t collect all those damn fingerprints (any CSI crew would love this device though).

On paper it’s truly astonishing how much raw power is generated with its quad-core processor. However the device itself is suffering from an identity crisis. Trying to meld aspects of other popular devices to the point where the Vita doesn’t know exactly what it wants to be; a gaming console, a social media hub, a touch-screen MP3 player, a pseudo Smartphone – excluding gaming, it’s the jack-of-all-trades, but master of none.

Without trying to decipher the philosophical nature of the device you can easily claim the greatest element of the PS Vita is its gorgeous 5” AMOLED (960 x 544) screen providing crisp visuals and vibrant colours with a solid frame-rate just shy of the PS3 or Xbox 360 – just don’t linger too long on the screen or else the difference becomes more apparent. This is an amazing feat when you consider using the device for high-end gaming with stunning visuals whilst simultaneously downloading a game from the improved PSN store and have multiple applications running in the background.

Actually in transit with a high-end device like this, I wouldn’t want it to rattling around my pocket with my keys, spare change and all matter of sharp paraphernalia lying in wait to desecrate that beautiful screen – so the wide 5” screen is more of a blessing in disguise, assuming Sony warrants this notion and are fully aware the PSP/PS Vita was never intended to be carried in a your pocket.

Controls and Touch-Input:

The front-touch screen is an absolute pleasure to view. It’s almost a shame that it is a touch-screen consolidating my hesitance to smudge that pristine panel. The screen of the Vita (which I think is plastic) is eerily similar to the Gorilla Glass of the iPhone which isn’t a bad thing, however post-first generation touch-screens have all come to a high industry standard.

The dual analog sticks are something PSP owners have been crying about since the original’s release. Playing the with dual stick makes you often forget your using a hand-held; Nintendo’s 3DS requires a proprietary add-on to use a second stick. The D-Pad and face buttons have been reduced in size and have a solid feedback, as do the L and R shoulder buttons – yet I feel as if the unit’s ergonomic design needs to come into questions.

The dual analog sticks sit under the face buttons and have a comfortable range of motion – however you won’t experience the same precision like the DualShock and 360 Controller. I doubt there would be any issue of cramping since the device calls for continuously changing grip; hand placement shift with touch and motion enabled functions on the front and rear panels. So in summary, if you’re comfortable with the PSP, you’ll be content with handling the Vita.

The UI is a clear example of Sony observing the current Smartphone environment and set out to develop a simple and intuitive navigation and menu for the Vita. The PlayStation Vita does this to a fault. The XMB interface seen in the PSP and PS3 is gone in favour of pages filled with bubble icons. The navigation is touch only, rendering those reflexive buttons and analog sticks moot. The concept behind the bubble icons and their preview pages were intended as innovative ideas that unfortunately seem more gimmicky than intuitive (like peeling the pages back).

This is more apparent when using the rear touch panel – the unique interactive medium used by the Vita. It’s an interactive method implemented throughout most, if not all of the Vita’s launch titles, but there hasn’t been an instance of it being used effectively. The hardware works, but considering the nature of the input, precision becomes an issue as you can only ‘feel’ the panel and see its progress on the screen. It’s an interesting development that’s yet to prove its excellence.

Gone are the UMD’s instead opting for direct digital download or having games loaded on proprietary memory cards new and unique to the Vita (the former the more economic option). These small memory cards are one of the deceptive price points on the Vita somewhat unbeknownst to the general consumer. The Vita has no internal memory and requires the memory card for game data, save files and any additional media you wish to play on the Vita. For the entry level WiFi model – expect to pay approximately USD $250 with the 3G model slightly higher at USD $300. The value of the 3G isn’t justified on launch unless of course WiFi clouds are scarce in your area or you just have to be on top of any social media that’s preloaded onto the Vita.

PS Vita Launch Guide:

The launch roster for the Vita cannot be faulted. The diverse selection of games will keep fans of any genre satisfied on release with titles such as Uncharted: Golden Abyss for action adventure fans, WipeOut 2048 for seizure inducing racing, Super Marvel Vs. Capcom 3 for fighting fans, Lumines Electronic Symphony for rhythm puzzle junkies, Raymam Origin for side-scrolling platformer gamer, Hot Shots Golf and FIFA Soccer for the weird people who like to play sports games (see the irony there?) and Super StarDust Delta for fans of  blowing shit up.

The Vita also has access to the new PSN store that also offers a decent library of back catalogue PSP games and potential PS1 titles to come. The digital PSP titles look amazing on the Vita when compared to the PSP. The only problem I have is only about 50% of PSP titles are available for download, and what I dub as the ‘real PSP’ games aren’t available (Crisis Core: FFVII and KH: Birth By Sleep; not ports but actual games developed for the PSP). It’s here where we open the proverbial Pandora’s Box on the UMD passport conundrum that was promised in North America.

Negatives:

Despite there being backward compatibility with the Vita, it’s disappointing to not see some semblance of a UMD Passport conversion service that was available for PSP in owners in Japan wishing to update their current hardware. This isn’t a tragic loss, but a real nuisance considering PlayStation’s previous attempt to transition from UMD to digital distribution in the same generation life-cycle that subsequently lead to the failure of the PSP Go (yes, I did purchase but then immediately resold my PSP Go).

Both Camera’s suck. Seriously. Save for Skyping (to be implemented soon) or taking advantage of augmented reality, both the front and rear VGA cameras are woefully subpar considering Sony’s long pedigree with digital point-and-shoot cameras. But nobody really uses the camera on their hand-held gaming device – however with Sony’s ambitious device this is a disappointing omission. The Vita may be on the verge of an on-going identity crisis, so I guess it doesn’t have to consider itself a high-end digital camera too.

Battery life is decent when weighing the performance and small profile of the device. The 4-5 hours of continuous play is on par with the PSP and the 3DS. Unexpectedly the idle stand-by time is quite impressive. Overall the battery could be improved, but it is expected.

Bottom Line:

Barely scratching the surface of the Vita’s hardware and software, it is by far the most powerful dedicated gaming system and well-rounded portable handheld on the market. The launch line-up is impressive with first-party titles that are supplemented with a respectable back catalogue of PSP games. Costs associated with the unit is deceptive with the need for propriety memory sticks unique to the Vita, however it seems reasonably priced considering its hardware specs. This would be the perfect all-round device. If only there were an app to turn the Vita into a phone – in addition to an improved battery life and useable camera.

As it stands I probably won’t be an earlier adopter of this new hardware. The current trends don’t paint a positive picture of the devices longevity in today’s 0.99 cent app market. That said, the Vita could be the redefining catalyst for change. The defining positives of the device are its sheer power and potential, which the Vita has plenty of. What it comes down to is investment by the community and industry at large as to whether or not they will support this new platform or see it remain static like the original PSP. It will be interesting to see how the unit progresses in both Western and Japanese markets – hence I see no impetus for me to put down my DualShock in lieu of a Vita – well not yet anyway.


As we welcome the coming of a New Year, we celebrate the year that was in all things pop-culture. In my humble opinion, it wasn’t necessarily the greatest year for film, television or gaming as a whole whilst also considering the current foreboding state of the internet as the coming vote for SOPA and PIPA looms in the United States – our fates decided on a  crucial vote this coming January 24th.

But the year passed was definitely one of the biggest for the burgeoning e-Sports community with multiple campaigns, tournaments and leagues held world-wide to resounding success. The highlights and phenomenal match-ups are far too numerous to recount, however, while not technically e-Sports related, nothing elated my spirits more than watching StarCraft II shoutcaster and all around good-guy Sean ‘Day[9]’ Plott face his fears with man-mode engaged as he live streamed his endeavours to conquer the physiological horror game Amnesia: The Dark Descent for hundreds of thousands of fans to see. On a side note,  a heartfelt congratulations to Day[9] for a well deserved nomination for Forbes 30 under 30 in Entertainment

Note: If you have time to kill, its definitely a treat to watch Day[9] lose his S#!%

With the hope of the New Year, e-Sports and StarCraft fans clamour to see the KeSPA vs. Blizzard feud come to end as the current South Korean StarCraft: Brood War ProGamer’s contract expire. The current competitive e-Sports scene sees the South Koreans dominating the competition in StarCraft II with few Western ProGamers able to fend off the assault. However players like Lim ‘BoxeR’ Yo Hwan and Lim ‘NesTea’ Jae Duk while respected StarCraft II players are actually out-of-retirement and South Korean B-Team players from Brood War respectively. The metagame and overall landscape of StarCraft II would be altered with the transfer of the current Brood War champs such as Lee ‘Jaedong’ Jae Dong, Lee ‘Flash’ Young Ho and Kim ‘Bisu’ Taek Yong were they to take up arms in StarCraft II.

Speaking of the changing metagame landscape, the first highly anticipated expansion for the world’s most popular Real-Time Strategy (RTS), Heart of the Swarm is predicted to release in 2012 with the announcement made at BlizzCon 2011. With not much experience with the Terran or Protoss races, I can say I’m excited about the new Zerg Swarm Host and Viper units introduced to the multiplayer. The Viper, dubbed the flying Defiler (SC: Brood War) adds a much needed siege breaker to the Zerg swarm with its Blinding Cloud spell (Dark Swarm) and Abduct ability as well as the Swarm Host providing Zerg with an excellent ranged siege unit utilising Zergs greatest strength, their numbers as locusts swarm the enemy. The one gripe I have is with the new Terran Shredder – too cheap and easily deployed into the opponents mineral line with a drop ship and can potentially eliminate every worker within seconds with its AOE radiation attack. While not adding to the big-ball-of-death, it’s just another way Terran players can harass. But we’ll ultimately have to see how the pro’s handle the changes and I’m eagerly awaiting the fruits of their labour but If all else fails, there’s still the Legacy of the Void to come.

 Unfortunately with the tyrannical threat of SOPA and PIPA, the e-Sports community and generally the entire internet as we know it would be crippled and oppressed similarily yet terrifyingly worse than the censorship laws in China, Iran and Syria. For more information on how you can prevent this atrocity you can watch an entertaining and brief summation from StarCraft II shoutcaster Mike ‘Huskky’ Lamond with this cute video of a cat, or a more in depth and litigious summation from John ‘TotalBiscuit’ Bain, a UK law graduate and another SC2 shoutcaster.

On the gaming front, we did see a respectable line-up of releases across all platforms. A myriad of Triple-A titles such as Skyrim, The Legend of Zelda: Skyward Sword, Batman: Arkham City, Darks Souls, Catherine, inFAMOUS 2, Portal 2, Modern Warfare 3, Battlefield 3, Uncharted 3, Gears of War 3, Killzone 3, Resistance 3, Marvel Vs. Capcom 3 (anyone seeing a pattern here?) as well as the release of every casual gamers favourite hand-held the Nintendo 3DS. However not all bode well for our friends over at PlayStation with hackers forcing Sony to shut down the PlayStation Network (PSN) for about a month, dealing a decisive blow against the PlayStation community.

Source: Nintendo, Sucker Punch, Bethesda, Rocksteady Studios, Epic Games, Naughty Dog
Edited: Nathan Lai 

It’s near impossible to predict how 2012 will treat the gaming community, but I do suspect there will be fun to be had by all. Upcoming titles such as Dragon Quest X, Halo 4, the Devil May Cry reboot, DotA 2 (Defence of the Ancients), Starhawk, Twisted Metal, Ninja Gaiden 3, The Jak and Daxter HD Collection, Tomb Raider reboot, Soul Calibur V, Street Fighter X Tekken, Sly Cooper: Thieves in Time, Asura’s Wrath, Kid Icarus Uprising and the Professor Layton/Ace Attorney series crossover (and potentially the Ace Attorney live-action film), just to name a few, paints a positive landscape for gamers in 2012. In the handheld department we welcome the release of the PlayStation Vita, the successor to the original PlayStation Portable (PSP) that no one really asked for. Without a doubt, this sexy gizmo is the most advanced and pristine handheld on the market, but only time will tell whether or not there is a place for true handheld gaming with the rest of the world playing games en masse from the Apple App Store and Android Market. An apology if I’ve omitted any game on any platform your looking forward to, the year’s jammed packed.

Personally I’m most looking forward to the local release of Final Fantasy XIII-2 which developers Square-Enix has assured it will address the linear gameplay of its predecessor.  Metal Gear Solid: Revengeance as it would be interesting to see how Platinum Games approaches the revered IP from Hideo Kojima. Diablo III will assuredly be released in 2012 after its delay from predicted Quarter 4 2011 announcement. Being a huge fan of the series I sincerely hope this game won’t suck too many hours away from my social life in the multiplayer. Mass Effect 3 sadly sees the trilogy come to an end however I’m anxious to send my personal Commander Shepard to the frontlines of battle against the Reaper invasion.  Finally Final Fantasy X HD (pun somewhat intended) is high on my most wanted list as I very much am looking forward to sink another 200+ hours into this magnificent game from the PlayStation 2 era – Sphere Grid stat maxing, Monster Hunting, Chocobo Racing (under 00:00:00!) and dodging the damned lightning bolts another 200 times. What can I say; I’m a glutton for punishment.

Source: Square-Enix, Blizzard Entertainment, Naughty Dog, Bioware and Platinum Games
Edited: Nathan Lai 

On the news front, the coming year comes with the usual cavalcade of expo’s and conferences that will hopefully bring more news about the next generation of consoles. The Wii-U has already been slated for a release in the near future with Microsoft looking to release their next console. Hopes are high that the announcement fulfils its preamble cameo in the film Real Steel with the Xbox 720 logo advertised around the stadium. The PlayStation 4 is very unlikely to make an appearance due to the PlayStation 3’s intended lifecycle only half complete but hopefully Sony will grace audiences with a huge surprise come the E3 expo in June, otherwise the Sony conference will be quite dull in comparison to Nintendo’s Wii-U and potential Xbox 720 announcements. Other news that would be most welcome is the fate of The Last Guardian with Fumito Ueda leaving Sony late last year. Any news about the upcoming genre defining video game experience, The Last of Us as promised by Naughty Dog is also most welcome.

Other than that, all I’m looking forward to in the film and TV department is The Avengers directed by the legendary Joss Whedon, Snow White and The Huntsman, The Hunger Games and The Hobbit: An Unexpected Journey. Looking at the aforementioned list, there is an abundance of book (including graphic novel/comic books) to film adaptations, no real originality coming from Hollywood these days. Finally with a bittersweet farewell to one of the greatest comedy series, 30 Rock is in its final season with the actor’s contracts coming to end this year. Even if it were to continue, it wouldn’t be the same without the brilliant Jack Donaghy.

Source: Marvel Studios, Universal, Color Force, DC Comics, WingNut Films and Village Roadshow
Edited: Nathan Lai 

My advice is to savour the opening months of 2012 with the steady stream of gradual releases as come November, your wallets will be feeling the pain.

UPDATE:

Members of Congress are now back pedalling due to the massive public outcry over SOPA and PIPA as members question the DNS provisions. A positive sign hat the petitions and mass movement against these uneducated internet illiterates have taken effect. Keep the good work going to keep the internet a safe haven for online freedom of speech and user-generated content.

Source: Ars Technica – “Under voter pressure, members of Congress backpedal (hard) on SOPA”

The 2011 Spike TV VGA (Video Game Awards) has provided gamers with quite a few surprising and memorable moments to cap off the year. No, the results of the VGA’s were anything but surprising with Call of Duty: Modern Warfare 3 taking out the best FPS (first-person shooter) title, Skyrim earning its place as the best RPG (role-playing game) and Uncharted 3 revered as the best PlayStation 3 title by veteran developers Naughty Dog.

What did come as a surprise were the announcement for upcoming games. The biggest drawcards were the newly titled Metal Gear Rising, currently dubbed ‘Revengeance,’ no longer developed by Kojima Productions instead passed on to Platinum Games (Bayonetta, Vanquish). The creative mind behind the Metal Gear Series Hideo Kojima announced Metal Gear Rising as a concept project at the 2009 E3 and that the title was moving away from the slightly pacifist nature of previous Metal Gear games for a more action oriented gameplay revolving around the protagonist Raiden, who should be familiar to fans of the franchise.

To me, this move signifies that since its announcement at E3, the project couldn’t be completed under Kojima citing it just ‘wasn’t working’ and was subsequently cancelled at some point before being offered to Platinum Games. The new studio is tackling the project with a new story (setting post Metal Gear Solid 4, not prior as to not interfere with the established timeline), but the new development team at Platinum aim to refine the concepts and proliferate from Kojima’s and his teams previous attempts, not trying to recreate the MGS franchise in their own image. This is a welcoming sign however I’m not entirely sure about how I should feel about this transition. Seeing as this is a move Kojima is comfortable with, it does have my support.

Image Source: Naughty Dog

The second noteworthy announcement from the VGA’s was the title for the upcoming PlayStation 3 exclusive now known as ‘The Last of Us.’ This reveal was hinted a week prior with some teased screenshot of an incredibly realistic image of lush foliage and a desecrated newspaper dispenser with the print heading ‘The Last of Us.’ Coupled with some viral videos we see humanity at the crossroads of anarchy hinting at some post-apocalyptic game and a strange video of ants, sending the community abuzz with vivid speculation.

Speculation mounted as to which first party developer would be making The Last of Us, but Naughty Dog was the by far the best contender with fans discovering a hidden Easter Egg in the opening chapter of Uncharted 3. After the London bar brawl, tucked away in the corner was a newspaper with the heading ‘Scientists are Still Struggling to Understand Deadly Fungus.’ Being a PlayStation exclusive, it was highly expected, yet equally surprising that PlayStation first-party developer Naughty Dog has had this game in production for two years with the websites domain name up for about five years.

The official Sony press release touts the game as a genre-defining experience that blends survival and action elements to tell a character driven story about a population decimated by a modern plague. In the debut trailer we are introduced to the story’s protagonists Ellie, a young teenage girl who is ‘wise beyond her years’ and Joel, the middle-aged man described as a ruthless survivor on a journey across the remnants of the United States. Both characters seem combat capable with Joel brawling with another survivor and Ellie casually whipping out a switchblade with uncomforting ease. With the current cast of clichéd characters – similar to the ‘brains and brawn’ combination of Trip and Monkey seen in Enslaved: Odyssey to the West – it will be interesting to see how Naughty Dog aims to provide a compelling story to have players invest in the lives of the protagonists, a skill in which this developer is already well versed.

With information scarce on the actual gameplay elements, the teasers and debut trailer instead opts to provide gamers with the back-story of the game. Very much in the spirit of ‘I am Legend,’ the debut trailer reveals the hollow husk of humanity slowly yielding as Mother Nature aims to reclaim its dominance over the world. The exposition as narrated by Ellie at the end of the trailer reveals enough information to assume this modern-day plague is in full effect – with the fallout of the epidemic clearly evident – so most likely the narrative of these two survivors will pick up well after the global catastrophe has taken hold.

“This is our routine, day and night, all we do is survive, it never lets up, he tells me how these streets were filled with people going about their daily lives”

Savvy internet and nature documentary enthusiasts have already established the original ant teaser footage was appropriated from a BBC documentary looking at the fungus known as Cordyceps that infects the brains of ants with spores visibly growing from the brains of the infected. Juxtaposing this information with the enemies revealed in the trailer dubbed ‘the infected’ reveal anthropomorphic creatures with protrusions emanating from their heads (or brains), as their supposed humanity has been taken over with savage animalistic tendencies.  Kudos to Naughty dog for revealing the enemies in their debut trailer and it begs the question what other permutations will players encounter, especially if the plague is not limited to humans.

Analysing the footage of the debut trailer, we can see that it was all rendered within the game engine (not a pre-rendered FMV) and is most likely the same one used for Uncharted 3. The characters were definitely a product of Motion Capture animation of the actors supplying the voice of Ellie and Joel based on Naughty Dog now in possession of an in-house Mo-Cap stage and a team of writers and developers dedicated to providing rich character driven stories with cinematic flair, the same strategy used in the Uncharted series to resounding success.

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Image Source: Naughty Dog

My predictions of the franchise will most likely be third person – evident by looking back at all of Naughty Dog’s releases titles from the original PlayStation era – with co-op and online multiplayer definitely an option. With no release schedule or information about the genre of the game, it’s somewhat difficult to convince myself entirely to invest in the series but I have imbued full trust in Naughty Dog to provide players with not just another stock-standard zombie-esque survival game with anticipation insatiably high for more news about this upcoming title.

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