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Monthly Archives: November 2011

Just another article published by Castle Co-Op, a website dedicated to Film, TV, Music and Culture – published 26-11-2011

The term Meta can be defined as characteristic or metaphorical layers of abstraction or being self-referential. Very confusing, but the classic examples of such in comedy comes from the series of Mel Brooks films that constantly intertwine jokes and dialogues, create instances where characters are aware of the presences as fictional characters and basically does what it can to break the fourth wall (Blazing Saddles, History of the World, Part I, Robin Hood: Men in Tights, Young Frankenstein etc.). In television, comedy’s seems to be the only genre in which Metareferencing is made and while television dramas may employ this technique as well, no example comes to mind. Sitcoms such as 30 Rock, How I Met Your Mother and Scrubs frequently use this directorial trademark as a means of humour and entertainment for savvy fans of the series.

The predominant television series that comes to mind with regards to Metareferencing is the brilliant sitcom Community. The show is presented to audiences through a veritable cavalcade of concept episodes, innovative writing, meta-humour and heavy pop culture references. Despite this, the executives over at NBC (not you Jack Donaghy) have really ‘Britta’d’ (to make a huge mistake in line with the character Britta from Community) the situation by placing it on a midseason hiatus. Now this necessarily may not place an ominous questions mark over renewal for a fourth season – but it did get me to revisit our favourite Spanish/Anthropology/Biology Study Group at Greendale Community College; watching seasons 1 and 2 and thinking about my own favourite Metareferences from other television shows.

From 30 Rock; this particular series is a goldmine of meta-humour, referencing and lovingly breaking the fourth wall. The basis of Meta here derives from the relations creator Tina Fey has within the industry as well as prior contacts at SNL (Saturday Night Live). Formers writers such as Donald Glover (Community) and Hannibal Buress (Stand-Up Comedian) have been seen on screen as the ‘gay-kid’ (Season 3, Episode 23: ‘Kidney Now’) and the resident ‘homeless-guy’ (Season 5, Episode 16: ‘TGS Hates Women’) respectively. Even after Matt Damon’s story arc as a guest star concluded in Season 5, the writers for the show boldly makes reference to his film Invictus, asking “… who was the white-guy in that?” (Season 5, Episode 22: ‘Everything Sunny All the Time Always’).

This brand of humour was epitomised during the unprecedented live performances from the series’ fifth season (‘Live Show – East/West Coast’). From the outset of the episode they were announcing a live cold open, during the live cold open, Tracy Morgan/Jordan avidly displaying ‘breaking’ on a live set as well as Julia Louis Dreyfus’ guest appearance as Liz Lemon during a Liz Lemon flash-back.

From Community; as previously mentioned there are a plethora of Metareferences, genre parodies and spoofs that permeates episode to episode. For examples the infamous Paintball episode in season 1; I challenge anyone to try and spot each Action Movie references.  From Jeff Winger striping down to a white tank top and no shoes courtesy of Die Hard, Abed sporting a nifty pair of goggles similar to The Chronicles of Riddick to the deceptive role Troy adopts during the episode – who was simple told to embody every “black-guy” from every 80’s action movie by creator Dan Harmon.

However the most Meta reference from the series thus far has to be the Mad Men/Community crossover, playing off Alison Brie’s reprising role as Trudy Campbell on Mad Men and Annie Edison in Community. In Season 1, Episode 17: ‘Physical Education’ we have the study group rally together trying to teach Abed how to approach women. To their surprise Abed reveals his prowess and channels Don Draper in order to seduce Annie.

From Futurama; the other Matt Groening and David X. Cohen animated creation besides our favourite yellow, four-fingered family. This series utilises Meta-humour quite well to parody more recent events into the year 3000. One of the best Metareferences from the series comes from Season 6, Episode 12: ‘Lrrreconcilable Ndndifferences,’ which could only be described as a nerd’s wet dream.

The team from Planet Express visit the 3010 Comic-Con and attend the showing of Matt Groenings’ newest project, a “TV series set in the year 4000 and we call it ‘Futueralla’” as stated by David X. Cohen’s head-in-a-jar. This one joke is Meta on a number of levels as there was the classic cancellation joke at the expense of the Fox Network, as well as a great reference to the non-existence of a Simpsons Movie sequel. On another level, the ballroom depicted in the show was the actual ballroom used by the Futurama team to reveal that very clip at the 2010 Comic-Con, truly raising the bar on how Meta a Metareference can be.

From Boston Legal; another instance of fourth wall and Metreferencing is rife throughout the series, very much akin to David E. Kelly’s other works such as Ally McBeal. Star James Spader frequently acknowledging their status as fictional characters on a TV series, quoting that he hadn’t seen Denny Crane much during that episode whilst claiming how their courtroom antics would make for good television. These Meta one-liners work especially well when coupled with some obligatory nods to William Shatner’s time as James T. Kirk, Captain of the USS Enterprise.

Throughout the series the one reference that truly stands out is John Larroquette’s character Carl Sack addressing the court on behest of Catherine Piper played by the great Betty White (Season 5, Episode 11: ‘Juiced’). During closing arguments on an ageism case, Sack is trying to provide an example of a television show that features actors over the age of 50, but cautiously looks directly at the camera and refrains from uttering his next words in fear of breaking the fourth wall.

Carl Sack: “You know the only show unafraid to have its stars over 50 is “ Bos …(ton Legal) … “ Gee I can’t say it”

– Gestures toward the camera and the audience–

Carl Sack: “It would, um, break the wall”

From Castle; lead actor Nathan Fillion has definitely makes clear his love and affection for his role as Malcolm Reynolds in Joss Whedon’s inspired series Firefly. Even after the series cancellation, Fillion’s desire to once again don the iconic brown coat has been picked up by the writers of Castle. The shows cancellation was indeed a tragic loss to all involved with the Firefly Project, brutally axed by Fox after airing 11 out of 14 episodes only to be replaced by James Cameron’s cyber-punk dystopian drama Dark Angel, which ironically was then subsequently cancelled after two seasons. Firefly did have some redemption in the form of a feature length film Serenity to somewhat bookend the series, but Fillion remained absolute that the series would return.

However in his new role as writer Richard Castle, there have been some direct Metareferences within the show that allude to Firefly that any fan could easily indentify. The appropriated use of Jayne’s classic line from Firefly, “I was aiming for his head” (Firefly: ‘Train Job’/Castle: Season 2, Episode 18: ‘Boom’), an eerie call back to River’s maddening rhyme “two by two, hands of blue” (Firefly: ‘The Train Job’/Castle: Season 2, Episode 4: ‘Fool Me Once’) to Castle speaking in Mandarin to the bewilderment of his partner Detective Kate Beckett, claiming he learnt the language on a “TV show [he] used to love” (Castle: Season 3, Episode 9: ‘Close Encounters of the Murderous Kind’). However the ultimate Metareference I can think of was Season 2, Halloween Episode “Vampire Weekend” that received an unashamedly hilarious Firefly reference as well as a sneaky Joss Whedon and Buffy: The Vampire Slayer reference to boot. The video says it all, and I do believe that is the same prop pistol from Firefly.

To me, this is simply the greatest Metareference that by pure happenstance coincides with one of my favourite television series. Not only has the clever costume design pay homage to Malcolm Reynolds, but the witty banter between Castle and daughter Alexis completes the Meta scene. The music that underscores Castle’s entrance, while not Greg Edmundson, did feature a slide guitar that was a staple to the Firefly soundtrack. The ‘5 years ago’ quip was in reference to the feature film Serenity that was released in 2005 and even the ever faithful Fillion was told to ‘move on,’ but alas, no true Firefly fan can oblige.

With the proliferation of Metareferencing bombarding our screens, it begs the question; how much Meta is too much Meta? Or as Jeff Winger says “Abed, stop being Meta. Why do you always have to take whatever happens to us and shove it up its own ass?” (Community: Season 2, Episode 22: ‘Paradigms of Human Memory’) While not the cornerstone of sitcoms, I do hope Metareferencing continues as I love this kind of humour that gives back to the fans of the show with these little shiny nuggets of comedy gold.

This was my first published article for Castle Co-Op, a website dedicated to Film, TV, Music and Culture – published 21-11-2011

Uncharted 2: Among Thieves for the PlayStation 3 was an immaculately told action adventure story following the exploits of treasure hunter Nathan Drake as he uncovers the lost mysteries of history – the series heralded as this generations Indiana Jones. Undoubtedly Uncharted 2 was one of the best games of 2009, industry acclaimed with over 200 individual Game of the Year awards. Uncharted is not just a high-rated franchise but defined as ‘The PlayStation 3 Experience.’

A staple of the series have been deep character driven plot with an intrinsic twist on history as we know it. While Uncharted doesn’t do much to shake its third-person action-adventure cover shooter collar, it instead acts as a shining beacon for all other games to emulate. Put simply, the latest entry into the series, Uncharted 3: Drakes Deception is a masterpiece of storytelling.

Watch trailer … Remove jaw from floor … Please continue reading


This time around the story delves deeper into Drake and Sully’s mentor – protégée relationship. The story thickens with the introduction of villainess Katherine Marlowe – the apparent head of a 400 year-old cabal –- with a conspiracy inspired by the life of Sir Francis Drake, a privateer for her Majesty Queen Elizabeth and T.E Lawrence in his pre-military days, prior to his being Lawrence of Arabia. All in pursuit of the fabled Atlantis of the Sand otherwise known as the City of Ubar, the City of Brass or Iram of the Pillars hidden deep within the vast unforgiving Rub’ al Khali Desert.

The launch trailer deceptively presents an adrenaline pumping ride, however the overall campaign is expertly paced. The plot steadily delivers you from set-piece to set-piece, satisfying all elements of the genre. Whilst combat still conforms to your typical cover based shooter, there is enough diversity in the gameplay with climbing, platforming and environmental puzzles. Even though this is a tried and true formula, Naughty Dog merges these essences of gameplay with stunning environmental design to add to the immersive experience.

While the story is well paced, there does seem to an incredibly variable difficulty spike in certain chapters of the game where deaths seems cheap and no doubt thoughts of breaking your controller come to mind as profanity ensues. This does break the illusion of a perfectly fluid storyline however in some instances it does give you the benefit of choice. Running into a room guns-a-blazing may not be the most effective strategy and makes the player consider alternative measures of combat. Other times the enemy AI can truly be bastards, tactically swarming to your position and taunt over your mangled corpse as the screen slowly fades to black.

Thus the diversity of actual gameplay elements available in Uncharted 3 come in stark relief from the flood of shooting, action heavy games currently in the market with other triple A titles such as Call of Duty: Modern Warfare 3, Battlefield 3 and Arkham City. The puzzle, platforming and shooting are accessible for new comers whilst the crushing difficulty still provides a challenge for seasoned veterans.

The new focus of Uncharted 3 is the revamped melee system, now emphasising combat with multiple assailants. During gameplay, switching between shooting and melee combat is nothing but satisfying with the wide array of finishing animations, whether it be swinging the butt of your rifle like a baseball bat or the infamous ‘pull the pin of the grenade attached to your opponent then kick him away,’ sadistically watching as desperate hands fumble trying to find the active grenade. My personal favourite has to be the classic ‘slide underneath a weakened enemy’s legs, punching him in the groin,’ ohh so satisfying.

Uncharted 3 continues the series legacy of raising the bar in terms of visuals, gameplay and cinematic flair. Not only is it a visually stunning game but a technological marvel pushing the console capabilities and establishing not only what games can look like, but instilling the idea of what games should look like. This is a technological marvel considering each iteration of the franchise has appeared on the PlayStation 3 console.

 Environments steeped with organic detailed bathed in incredible lighting. From the subtle artistry of sand clinging to our hero’s hair, wallpaper peeling from the outer edges as a wall is engulfed in flame to engineering the physics of an entire ocean, creating a memorable cruise ship level swaying with the swell of the waves.

Drake’s fluid animations are a product of his characters imperfections. He will rub his neck when puzzled, brush his hand against a wall when curiously walking along side it, reel from an enemy blow and stumbles through the harsh desert exhausted, dehydrated and hallucinating. This artistry reflects the humanity of the character making it feel like your controlling an actual person.

Thus the stunning visuals completes the perfect package courtesy of the magnificent writing coupled with the voice and body acting from Uncharted’s cast, captured on the mo-cap (motion capture) stage. Even outside the pre-rendered full motion videos (FMV), the one off quips Drake spouts as he lays the smack-down on the enemy in-game are just endearing and often hilarious. Uncharted 3 has once again broken the mold of what an action adventure should be.

Despite the campaign’s linear appearance in terms of level design, it’s well worth the time to explore the environments you inhabit as you progress through the game. Not only will you be rewarded with the lush vivid imagery of the breathtaking landscapes, but there are about 100 well hidden treasures to find scattered throughout the campaign.

Uncharted 3 support Steroscopic 3D, it is a nice advantage with numerous scenes from the campaign specifically tailored for the 3D experience. Despite its grandeur, gameplay is unaffected and is it is definitely not worth dropping a few thousand upgrading your current HD entertainment system.


Completing the Single Player Campaign does not mean the Uncharted 3 experience is over. You can then hop on over to the Multiplayer where players compete in competitive and cooperative modes. For those who wish the campaign would continue, there is Co-op Adventure where you can blast your way through a variety of missions set in an alternate story within the Uncharted universe with your fellow PSN friends.

The main appeal of Uncharted 3s multiplayer experience is the ability to play split-screen with dual login with 2 separate PSN profiles. The multiplayer experience offers the same addictive shooter aspect of Uncharted 2’s foray in multiplayer with a far more appealing progressions system of levels (‘Legacy’ similar to CoD’s ‘Prestige’ system), weapons and boosters, along with an array of collectable treasures to customise your character skins, there’s a lot to keep you coming back to uncharted long after the final credits role.

Uncharted 3 seems to do everything right. Pacing, storytelling, acting, dialogue, action, puzzles, design, environments, animation and the list goes on. Both online and offline, Uncharted is the definitive gaming experience creating such a vivid adventure and a memorable cast. Purchasing Uncharted 3: Drakes Deception for only the Multiplayer or the Single Player campaign would be the akin to visiting the Sistine Chapel and not looking up.

With quiet rumblings and rumours of Uncharted 4 starting up production, let’s hope Naughty Dog doesn’t follow too closely in Indiana Jones’ footsteps, would hate to see an older Drake in search of aliens. Although and older Drake ala Sold Snake from Metal Gear Solid 4: Guns of the Patriot wouldn’t be the worst idea in the world.

Finally, for all those still with their quips and doubts about the game, let us see what Indy himself, Harrison Ford thinks of Uncharted 3.

___

DEVELOPER: Naughty Dog

PLATFORM(S): PlayStation 3
PUBLISHER: SCEA

Yes I know, I’ve put this off for quite a while now. My prowess in procrastination is to blame – to which I plan on expanding through detailed analysis.

Now on topic – this blog will embody essentially anything and everything I deem worthy of my time and yours. As we know, time is elusive and all matter in life is superfluous. That being said, anything to everything may be included, why limit myself to a mere few topics.

Personally, I love stories of any form and medium; books, films, television, video games … even a quaint chat over a few drinks is what I truly enjoy and I will use this space as my outlet.

Considering I’m studying the Media and Communications at The University of Melbourne, it’d serve me well to practice my writing outside of academia.

What follows this post will be countless inspirational literary pieces devoted to the absurdities and observations of my life. So I hope you take the time with me to play by proxy

(hah … see how I got the title in there … genius)